From what I remember there's racing around the clock (strongest at EU/US peaks obviously), but you somehow always find yourself coming home 1 minute after the start of the last set of races, so you have to wait an hour or two for the next one.
3 PM start times were the bane of my existence in high school. I would get out of class and have to run home to make the start. Having to wait for a few cars to pass before I cross the road was enough to keep me out.
I don't have my iRacing account hooked up to my main email, but I just checked the one it is on and I do say, I get a 1/2 off or 2 months free promo pretty much every month. Maybe when summer hits I'll get back on the bandwagon...
I wouldn't call it a dive bomb. Dive bombs happen on turn in when the chasing driver decides to carry way too much speed into the corner, forcing their car off its line and into the leading driver.
Magnussen was holding his line on the inside and moving at roughly the same speed as Kimi. It's Kimi who decides to try to hit a late apex, like Magnussen wasn't there. to be fair, he probably did this because Magnussen almost wasn't.
Should Magnussen have saw this coming? Probably. Kimi was taking a late apex and that is a fairly common line through that corner. Does that mean it is Magnussen's fault and he should be penalized? I'm not so sure.
Forza still has assisted/numbed steering even on simulation settings, which is the most prominent issue at the moment. Best example occurs while driving the Lotus E21. Mash your analog stick/wheel all the way to the side and it takes a few tenths of a second for the game to apply full lock. Annoying as hell when you need to have lightening quick inputs in an F1 car.
The one main issue with LFS right now is the number of people online. Generally speaking, on week nights there is only 1 decently populated S2 server (which is multi class racing, so even if 25 people are on, you might only be racing 5 of them) and a dozen populated demo servers that you are already familiar with.
On Saturdays, the main S2 server switches over to XRG/XFG only on a variety of tracks. You may be bored of these cars from the demo, but with the constant track rotation and 30+ drivers on the grid, Saturdays are a blast. People drive respectfully and, with that many drivers, you always have 2-3 people at your pace who you can run bumper to bumper with.
Sundays, the main S2 server either runs FBM (so another demo car) or GTR. Either way, the racing is still exciting. Not as close as the bumping and rubbing you can do on Saturdays, but there are still big grids and a variety of tracks.
So, I guess it really depends on what you want. If you're only prepared to commit to weekends, then I reckon you can still easily get your money's worth. If you want racing every night, you might want to look elsewhere.
Off Topic: Why the heck does Cargame.NL run the FBM and not the FOX? I can run the FBM all week on demo servers, so why not let me run the FOX once and a while?
IMO, we haven't seen Williams true pace yet. It's clear that they have a high speed/low drag car which lacks in rear end grip. So far, this has killed them in qualifying, but it could be the ideal package for a track like Bahrain.
Gutholtz, it's obviously not a big payday by Facebook standards, but I still think they would want to start getting some real income through the door, if only to show shareholders that VR is already commercially practical for a some basic uses.
Hopefully they let the Rift continue as it is, a practical VR headset for gaming, and spawn a separate (yet inevitably related) model to try and take down whatever it is that Facebook wants to do.
Firstly, as sim racers, I don't think this is too much to worry about. Oculus has already produced a perfectly functional VR headset for vehicle based games/sims. All we really needed was head tracking in 6 DOF and they gave that to us, plus a resolution increase with the DK2. Soon, if not already, VR headsets are going to be the gold standard for sim racing. With more time and refinement, I imagine VR headsets will be as common as wheel and pedals are for us. This will be Oculus' first big pay day and Facebook would be retarded to screw with that. It may be the only pay day for a while.
Reading Zuckerberg's speech on the acquisition of Oculus, one thing becomes clear. Facebook is going to try to vastly expand the market for VR headsets. He talks about expanding into sporting events and conference calls (the two examples I will latch onto and drunkenly attack from here on) and basically every other form of communication possible. For better or for worse, this is many years away.
First of all, we haven't even developed the technology to yet. I have no doubt that we could produce a 360 degree view of a basketball game from a courtside seat, but has anyone even considered developing that until a few days ago? Probably not. Similarly, what do you visualize on a Oculus conference call? A bunch of people sitting in a board room? That will require either cheap avatars or expensive cameras to record every person's movement to transmit to everyone else. Right now, the tech isn't there. While the Rift is already good to go for gamers, it has very little use for anything Zuckerberg described.
The second issue is immersion. Gamers strive for immersion, other people do not. I often turn on the news just to semi-distract myself while I try to do my homework. I don't want to be completely immersed in the news, I just want to tune in for the 1-2 stories I care about and tune out for the rest. VR headsets aren't worth it when you want to interact with the outside world.
That brings us back to Zuckerberg's examples, how the hell am I suppose to take a conference call or watch a sporting event on a VR headset while I'm trying to do even the simplest of tasks? During the conference call, I'm probably going to have some paper in front of me that I need to look at. While watching a sporting event with my bro, I'm probably going to need to be able to find where I put my beer. There's no way to do either of these things without breaking the immersion of the VR headset.
The simplest way to break immersion is to simply take the headset off. Easy enough for grabbing your beer, but not something you would want to do when you could miss valuable business information. That means we have a second option (which I pulled out of my ass in 30 seconds) in a secondary display. For looking at something outside of your headset, the solution is as simple as dedicating a portion of your display to a camera displaying what is physically in front of you. What about if, say, you're watching a football game and you get a text message? Wouldn't it be convenient if you didn't have to take the headset off to answer it. This is where Facebook comes in.
I imagine on of the first things we shall see on the 'Facebook' VR headsets is the ability to link up with your smart phone. What if you could keep watching the game while receiving an email or text message? A small icon pops up in the bottom of the screen and you indicate that you want to respond to by tapping your phone. From there on, part of your VR display is dedicated to what is appearing on your phone, showing you what keys you are hitting and what message you are sending. Before you know it, you have a while message sent without ever completely turning away from the game. Pretty convenient and probably the future of VR.
From what I remember of the 2004 US GP, T4 seats are great. Depending on how high you go, you can easily see the whole front straight and the entire first turn complex all the way to the back straight. There's a small hospitality building on the inside of turns 3 and 4 that will block either the straight between turns 4 and 5 or the 5-6 chicane if your seats are low and and you're really far north, but other than that you can pretty much be guaranteed a view of almost half the race track. When I was there, at least, Stand J was packed to the gills because of the viewing opportunity.
The main advantage of general admission would probably be proximity. While grandstand seats in Turn 1 are quite a ways from the track, the spectator mounds (aka golf course) between turns 7,8,9, and 10 can be really close to the track. Same goes for the inside of Turn 1.
Exactly, people are complaining that it isn't ear splitting, but forget that this is still a V6 turbo with straight pipe exhaust. If they don't think it's loud, then they ought to put a straight pipe on their own car and see how quiet it is.
I think it will actually do the sport some good to have quieter cars. Whereas you used to hear the cars miles away from the track, the new sound doesn't travel nearlier as far or strongly. That means less noise complaints around the circuits, nullifying one of the most common 'cons' of an F1 race to the trackside community. Yes, it will still be the loudest event most tracks have, but only by a significantly smaller margin.
Additionally, it could make the sport more accessible to casual fans. They won't need to worry about buying earplugs/headphones just to make sure their eardrums don't rupture and hell, you might even be able to take a toddler to the track without them crying the whole time.
It may have been much worse in person, but I felt like they could've kept racing for another 45 seconds to finish the race. It must've started raining earlier/heavier than it the broadcast let it appear to be.
We take plenty about torque and having trouble putting the power down, but I feel like a lot of drivers were having even more trouble slowing the cars down. Tons of lock ups and missed apexes, allowing for some intense battles and legitimate passing.